Which is a perfectly fine way to play if everyone at the table is having a good time. I think of RPGs as the lovechild of wargames and improv theater: some people favor one parent, and some the other.
> some people favor one parent, and some the other
A number of the responses here say things like this, and I'm picking this one somewhat arbitrarily to call out that "people" isn't the only dividing line - some people very much favor different sides of it at different times, in different moods, in different contexts, to varying degrees.