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Anatomy of a Classic - Grim Fandango (geero.net)
21 points by andygeers on Nov 7, 2008 | hide | past | favorite | 7 comments


Now that is just cool. Grim Fandango was absolutely awesome. I'd love to see the same thing for Day of the Tentacle though!

Now I've got to go find my old copy and play through again...


Yeah, a Day of the Tentacle equivalent would be amazing! I think there's just something really special about seeing history in the making like this - seeing some such great games were made


I'd love to see the original Maniac Mansion design doc, too. The influence of the choice of characters on the solution path gave it one of the most complex game designs in the adventure genre.


into such a simple representation that conveys so much information in such a succinct way.

Techniques such as the puzzle flow diagram is an incredibly useful tool

I hope he knows that all game designers have to "convey so much information in a succinct way". He can commend Schafer for his craftsmanship, but the format of the game design document is hardly Schafer's own genius invention.

To his merit, though, we mere mortals hardly ever get to see this sort of internal documentation, even decades after a game is released. The gaming industry is unfortunately one of the more secretive industries in the tech world. Carmack and others have open-sourced their code, so it's nice to see the designers stepping up and offering their work as well.


Now I just have to spend some time reading the pdf and replaying the game....

I'd love to get the equivalent for zak mac kraken, day of the tentacle, monkey island and basically any of the old lucas art/lucas film games ....



Thank you.




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