The advantages of the "desingineer" is that you cut out a lot of red tape and inefficiencies in the early stages. You can implement things much much faster if you know both front/back and how they come together. IMO, this is crucially important in the MVP/early stages of a startup where you don't have a lot of resources and need to move quickly.
The downside to this (and what I'm slowly figuring out), is that there are limits. It involves a lot of context switching. Someone else mentioned it but it's true... you only have so many hours a day and it's insanely hard trying to become proficient at design, ui/ux, and programming.
What ends up happening is that you "feel" like you're mediocre at everything, and when your startup is growing that feeling SUCKS. I would much rather have a small team where we each specialize (with some overlap of course) in what we can be excellent at.
The advantages of the "desingineer" is that you cut out a lot of red tape and inefficiencies in the early stages. You can implement things much much faster if you know both front/back and how they come together. IMO, this is crucially important in the MVP/early stages of a startup where you don't have a lot of resources and need to move quickly.
The downside to this (and what I'm slowly figuring out), is that there are limits. It involves a lot of context switching. Someone else mentioned it but it's true... you only have so many hours a day and it's insanely hard trying to become proficient at design, ui/ux, and programming.
What ends up happening is that you "feel" like you're mediocre at everything, and when your startup is growing that feeling SUCKS. I would much rather have a small team where we each specialize (with some overlap of course) in what we can be excellent at.